
I’ve partnered with agencies including Publicis Groupe, Prairie & Forge, and Varfaj Partners on work spanning UX, product, and brand design. My background includes agency experience in New York City and formal design training in Chicago. Client collaborations have included Microsoft, Walmart, Seagate Technology, and Chip Ganassi Racing.
How I work
Structured enough to scale, flexible enough to stay curious. Built to turn ambiguity into focused solutions.
01/04
I start by getting into the client's world: competitive context, stakeholder kickoffs, and a FigJam brainstorm to pull everyone's perspective into one place. I also dig into past and existing research on the topic, then map pain points from both the business side and the user's side so we are solving the right problem before design starts.
02/04
This is where solutions start taking shape: sketches, site maps, user flows, personas. I work through a lot of it solo first, then bring it to the team early for feedback, because the best ideas get sharper in the room. I also like building out the story behind a flow, not just screen A to B to C to D. A narrative helps a user journey land in a way a static screen sequence can't.
03/04
From here, ideas become real: low, medium, and high-fidelity mockups, then interactive prototypes to test the design. I validate the work with quantitative and qualitative research, including A/B testing on early screens and interview-style studies on platforms like UserTesting, so decisions are grounded in real behavior, not assumptions. Whether it's a Figma prototype or a working build, the goal is the same: get something real in front of users fast.
04/04
I pressure-test the work with usability sessions, edge-case mapping, accessibility checks, and design-peer reviews to make sure every state holds up. Then I hand off with redlines, specs, and token-based guidance in Figma Dev Mode, staying close with engineers through check-ins and kickoff alignment with PMs and stakeholders.
Discovery and research, ideation, design, testing, and developer handoff, but it’s never a straight line. I loop back to earlier stages whenever new feedback or research calls for it.
Figma is home base, alongside FigJam for workshops and brainstorms. I’ve also started building with Figma’s MCP and Claude Code to turn designs into working prototypes faster. AI is changing how quickly ideas can go from concept to something clickable.
Yes. At Microsoft I work across multiple design systems, including Bing, Copilot, Windows, and Outlook, each with its own patterns, tokens, and constraints. That’s taught me a lot about designing for consistency at scale without losing what makes each product distinct.
Constantly. I work closely with engineers on edge cases and technical feasibility, PMs on scope and priorities, and researchers on testing, plus agency partners like Publicis Groupe, Prairie & Forge, and Varfaj Partners on brand and product work. Good design happens in the overlap between teams, not in isolation.
A mix of things: usability testing results, whether the design holds up across all user states and accessibility needs, and feedback from both users and design peers. If the experience feels intuitive and the team can build it without friction, that’s success.





