Client

Microsoft Bing Shopping

Role

Lead Product Designer

Timeline

2024

Platform

Desktop / Mobile / Web

Designing live and short-form video commerce across Bing, MSN, and Microsoft Start

Video commerce destination — full frame composition
Bing Shopping homepage with video commerce entry points

Strategic Hypothesis

Asian markets have strong adoption of live shopping and short-form video commerce. Leadership believed similar models could enhance Bing's shopping experience by providing richer qualitative product education, increasing engagement and session duration, introducing trusted creator-driven reviews instead of purely corporate messaging, and expanding the shopping funnel beyond static product listings.

This was positioned as a moonshot exploration with international pilots in the U.S., Japan, and India.

Partner Integrations & International Expansion

We collaborated with TalkShopLive for U.S. live commerce via an embedded third-party player, QVC Japan for the Japan pilot, and InMobi via Roposo for an India short-form pilot.

Each partner delivered different video formats, metadata structures, and localization requirements. We explored mapping YouTube product review content to Bing Product IDs and normalizing video-to-product relationships across platforms.

TalkShopLive required embedding their existing video player, limiting our control to surrounding UI and entry points. For InMobi, we had full control and designed a more integrated video player experience.

TalkShopLive feed experience integration

TalkShopLive in MSN Watch

Embedded TalkShopLive within the MSN Watch experience, designing the surrounding UI, entry points, and product context to integrate the third-party player into a Microsoft surface.

TalkShopLive embedded within MSN Watch experience

Designing for Multi-SKU Video Commerce

A core challenge was that many videos featured multiple products.

We initially explored a glass-effect overlay product panel layered on top of the video. While immersive, this approach introduced cognitive load and visual competition — especially when combined with chat and live indicators.

Early glass-effect overlay product panel exploration
PDP popup overlay exploration — option 2
Docked product panel beside video with tooltip — 540px video height

Docked Product Panel

We ultimately transitioned to a docked product panel positioned beside the video. This reduced obstruction of video content, improved SKU scannability, created stronger visual hierarchy, and lowered interaction friction compared to dismissible overlays.

Mobile Hierarchy

On mobile, hierarchy was simplified to preserve clarity and avoid stacking competing interactive elements. The product panel collapses into a focused commerce strip below the video, keeping the creator's content primary while keeping product context one tap away.

Mobile video commerce hierarchy
Mobile UX experience with simplified hierarchy
Night mode feed with live badge, chat, and engagement surfaces

Live Commerce & Engagement

To differentiate live streams from recorded content, I designed a pulsing red live badge aligned with established live-stream conventions. The motion was subtle but intentional, reinforcing urgency while minimizing distraction.

We also integrated live chat functionality within the video player to support creator-viewer interaction and strengthen authenticity. An "Upcoming Shows" rail surfaced scheduled events to encourage repeat visits and deeper engagement.

Roposo — India Pilot

For the InMobi / Roposo India short-form pilot we had full control over the player and designed an integrated video commerce experience tuned for short-form discovery.

Roposo short-form video commerce pilot — India

Native Player Exploration

Recognizing the risks of third-party dependency and contract-based timelines (1–2 year agreements), we began designing a first-party native video player to gain full control over interaction design and product integration.

While foundational design work was completed, the native player did not launch before contracts expired. Shortly after, a leadership transition resulted in a strategic pivot and the retirement of the initiative.

First-party native video player exploration

Designing through ambiguity, integrating multiple third-party systems, and navigating shifting executive priorities taught me how to balance entertainment and commerce in a dense interface — and how to design for platform dependencies you don't fully control.

Reflection

Impact & Learnings

Although the project was ultimately discontinued, it established cross-market experimentation in the U.S., Japan, and India, a scalable video component system across shopping surfaces, and a framework for mapping video content to structured product data.

It also produced design approaches for balancing entertainment and commerce in a dense interface, and lessons in platform dependency, contract risk, and executive-driven innovation cycles. The work required designing through ambiguity, integrating multiple third-party systems, navigating shifting executive priorities, and balancing engagement with usability in a highly complex UI environment.

My projects

Microsoft

Shopping ecosystem across Bing, Copilot, Windows, Outlook

Leysi project tile

Leysi

Brand identity and iOS app for campus deals

Three Pillars project tile

ThreePillars

Recruiting site redesign and brand refresh

Piton project tile

Piton

Product design and mobile interface work

Outsource project tile

Outsource

Commerce and editorial design across surfaces

Giga project tile

Giga

Cross-platform product design and experiments